'Transforming Robot' Production Pipeline: Truck Modeling and Texturing

'Transforming Robot' Production Pipeline: Truck Modeling and Texturing

These tutorials are now available for viewing: Transforming Robot Production Pipeline: Truck Modeling Transforming Robot Production Pipeline: Truck Texturing   Following up on last week’s extended sneak peek of volume 1: Concept and Design from the ‘Transforming Robot’ Production Pipeline is a preview of volumes 2: Truck Modeling and 3: […]

These tutorials are now available for viewing:

Transforming Robot Production Pipeline: Truck Modeling

Transforming Robot Production Pipeline: Truck Texturing

 

Following up on last week’s extended sneak peek of volume 1: Concept and Design from the ‘Transforming Robot’ Production Pipeline is a preview of volumes 2: Truck Modeling and 3: Truck Texturing. In this double sneak peek, you’ll get a first look at the process of modeling and texturing a realistic truck, which will eventually transform to its robot state in later tutorials.

Enjoy the extended sneak peek with content from later courses in the series and to see more of the truck, watch the Top Tip: Optimizing Scenes by Replacing Objects in Maya – where the completed truck is used in full.

Scheduled for March 1st Release:

‘Transforming Robot’ Production Pipeline: Concept and Design

‘Transforming Robot’ Production Pipeline: Truck Modeling

‘Transforming Robot’ Production Pipeline: Truck Texturing

The April new-training release is currently scheduled to complete the series. We wanted to get the first volumes out in the March release to allow members to begin working on the project.

Transforming Robot Tutorial

MORE ABOUT THE SERIES AND SOFTWARE USED

Coming into this series we knew a lot of members would want variations for each software.  While there is a wide variety of software used throughout in the film industry, we chose to rely on software that is both industry standard and also very commonly used when creating a film-ready VFX shot that relies on heavy data transfer between software packages. To that, this series will rely on a pipeline using Maya, 3ds Max, MARI, Photoshop and NUKE. We do not plan on introducing any other software into this pipeline, but if your preferred software package is not listed we have specifically created the training in such a way that it gives you the opportunity to transfer the techniques to your favorite software.

In no way should this deter you from using your preferred software package if it is not listed above. The techniques used can be transferred or ported to your software of choice and with a pipeline like this in any larger production, it’s becoming more and more expected. We had to choose a software to do each tutorial in, but the techniques, tips and knowledge you need to learn the essential factors and make it your own is present in every lesson.

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Digital-Tutors Team

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