What happens when you try to commit to doing something, but you’re not quite sure how to achieve it? Things get in the way and eventually you get too frustrated to keep going.
All of that changes now.
You want to learn Maya, you want to learn Maya well and you want to show people just how talented you can be. Digital-Tutors professional Maya training has got you covered.
In one weekend you can go from zero to confidently creating your own work in Maya. Our professional tutors have helped teach students and fellow professionals for over 13 years and are experts in each step of the pipeline – letting you learn direct from our best tutors.
How can we make it happen… How does starting for free sound?
We’ve compiled five free tutorials for you to start getting around in Maya and see just what’s possible in a few hours:
Beginner’s Guide to Maya
Beginner’s Guide to Modeling in Maya
Beginner’s Guide to Rigging in Maya
Beginner’s Guide to Animation in Maya
Introduction to Rendering in Maya
If you’re ready to get started, sign up for our free tips to learning Maya in a weekend, including free access to these five tutorials. If you just want access to these five tutorials, consider them the Friday night learning, sign up here, but don’t miss the best parts –>
New students and artists to CG or 3D also need to know and understand the important basics steps or subjects of a pipeline. This is what a project will go through from start to finish.
Steps of the pipeline you need to know:
Pre-production: This is the phase where the direction of the project first takes form. Concepts for style, look, sets, characters and much more are determined to help everyone and everything make it through the pipeline.
Modeling: Assets to be used in animations, games, and VFX shots are all modeled from scratch, or adapted from other models, using a variety of techniques to meet project requirements. This phase takes all of the concepts from pre-production and starts bringing them to life.
Painting and Texturing: Your awesome models, or assets, reach the next step of adding colors and textures to take over that gray look, known as a default shader. This step is where you will learn about materials, shaders, textures, maps and all of the ways you can add physical textures and colors to your models.
Rigging: Your models are ready to move, but how do you get them ready to jump across the screen? Rigging, like all steps of the pipeline, is an important step in making this happen. By creating rigs for you characters and objects that move, you or an animator can control the movement to create life-like or stylized animations.
Animation: In the animation phase, rigged assets are animated using controls to match the desired shot. A lot goes in to creating seamless animations, but this is where you really see everything come together and results you can show others.
Dynamics: Closely tied to the animation step of the pipeline, dynamics allows you to create simulations and real-world forces like a model shattering on impact with the ground. Dynamics lets you save time, instead of hand animating everything, and usually produces better results you can fine tune.
Lighting: As the name might imply, lighting is the step where you can control most of the light elements of your scenes and shots (you may touch lighting in both rendering or even a 2D application like Photoshop). Lighting lets you control everything from where the sun is in a shot to how much glow a light might have that’s in the scene. While it sounds easy, and it will be with practice, lighting can add that exact feel you want a shot to portray.
Rendering: Closely coupled with lighting, and sometimes even texturing, is rendering. In the render step of the pipeline you take your scene, or what is seen through the camera you setup, and outputting files for a variety of uses: your final shot, your animation or a final beauty shot of an asset for your portfolio.
These are the major steps of the pipeline and as you keep learning, you’ll discover even more steps like compositing to help you or your team create stunning work.
If you’re brand new to CG, take advantage of our amazingly-educational CG 101 series covering introductory terms and topics.
Watch a free CG101 lesson on the 3D pipeline.
Want to learn Maya even faster and go hands-on?
This is where the learning magic happens.
Jump right into our Introduction to Maya and watch the course that has helped propel students and developing artists all around the globe to some of the best artists in the world.
The Introduction to Maya course (previous versions are available too) helps you learn in one weekend what takes others months:
- 11+ hours of progressive training that builds your skills through a hands-on project.
- Tutors with professional experience in their focus of the pipeline: Modeling, Texturing, Rigging, Animation, Dynamics, Lighting and Rendering
- Training that explains the how and the why behind what you learn – allowing you to apply your new skills to your own work today.
- An understanding of the entire pipeline and how they all come together.
See how you can learn it all in one weekend and get exclusive access to the first section of Introduction to Maya for free. You’ll even get a weekend schedule that shows just how easy it can be to start learning Maya in just one weekend.
Weekend schedule preview:
Watch the trailer for the Introduction to Maya Course:
No more excuses for not learning Maya. Take one weekend and learn Maya with the industry’s most trusted creative training resource and Autodesk Authorized Publisher.
Interested in learning 3ds Max? take advantage of our Learning 3ds Max Fast guide too.
Watch and learn Maya and then go ever further with the world’s most-trusted and largest resource for Maya tutorials: